“Will you walk into my parlour?” said a spider to a fly;
” ‘Tis the prettiest little parlour that ever you did spy.
The way into my parlour is up a winding stair,
And I have many pretty things to shew when you are there.”
“Oh no, no!” said the little fly, “to ask me is in vain,
For who goes up your winding stair can ne’er come down again.”
~Mary Howitt

When last we left our intrepid adventurers…

Our party had been led by Kaylay to a pass-through in the Underdark called The Ways. Here, she had pointed out a massive stalactite that was the most recent hideout of the nefarious Krenka. Po’s mother and a young girl resembling Caedus were seen moving about the area as well. Some reconnaissance was done and it was discovered that the stalactite had been hollowed out to create a lair or sorts which was accessible by an invisible hemp ladder.

Regrouped, our heroes worked together to utilize their various arcane and physical abilities to navigate the entry hallway filled with spider webs. They did well but were left to wonder what the small brushes with the web would result in.
In the foyer, three body sized cocoons were discovered along with some smaller webbed orbs. Vermin began cutting open the cocoons. To the party’s surprise, a ghostly figure apparated, outlined in the blue light of Ebron’s sword.

With a sweeping bow, the figure introduced itself to Eliza and her retinue, thanking her profusely. Though clearly a ghost of a drow male, it was obvious that the spirit did not know it was dead. It became agitated when this idea was introduced.
Meanwhile, Gardel found some interesting items in the opened cocoons and a derro was freed and revived. Yalanue was able to persuade the terrified derro to stay put. The ghost continued to explain to the party that it was on a quest to find his lost brother and tracked him to the Arachnomancer’s Lair. He begged the party’s assistance and asked if he might join them as they ventured further. After some time spent in dialogue, Gwyn reminded everyone that time was of the essence.
Our adventurers decided they needed to press on, an idea to which the apparition did not take kindly…
